Quadropoly - Monopolist Tycoon

Published by CLEVER MIND GAMES on Apr 01, 2021
Quadropoly - Monopolist Tycoon icon

Genre: Board

Ratings: 4.30

Version: 1.50.2

Updated: May 15, 2024

Downloads: 280

Quadropoly - Monopolist Tycoon is a board casual game developed by CLEVER MIND GAMES. The last update, v1.50, released on May 15, 2024, and it’s rated 4.30 out of 5 based on the latest 64 reviews. Quadropoly - Monopolist Tycoon is FREE and requires iOS 12.5+ and Android 11.5 or newer to download.

Fun Business Dice Board Online

Quadropoly Gameplay Overview

Description

Welcome to Quadropoly, free and unique take on the classic online property card trading board game that has captured the hearts and minds of millions of families across all countries.
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Available In-App Purchases

Cat Token

$3.99

City Key

$1.99

No Ads for 30 days!

$2.99

No Ads for 72 hours!

$0.99

No Ads!

$8.99

Sydney city

$4.99

Download Quadropoly

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QR code for Quadropoly

How to Play Quadropoly on PC or Mac

Want to enjoy Quadropoly - Monopolist Tycoon on your desktop? Download the latest APK (1.50, 146 MB) or choose your preferred version, and follow our Bluestacks emulator guide for easy installation on Windows or macOS. For any assistance with downloading or installing APK files, feel free to visit our forums!

User Reviews and Ratings

★★★★☆ Random levels?
Great game. Two improvements I can think of. The ability to have the AI difficulty be randomly assigned and +/- for settings changes instead of the dial.
★★★☆☆ One more thing . . .?
The computer opponents need to put hotels on properties to gain houses for new properties when houses are scarce. I can restrict houses to opponents with this advantage. Is the programming like that only on the starting levels?
★★★★★ Too easy
Takes forever to get to a harder difficulty in free. Very fun quick games of ***oply.
★★★★★ Good array of options
The options include: External dice Initial cash can be set as low as $500 You can play against AIs Quibbles: A. Score multiplier does not apply to the points earned by making deals B. “Rounds” not defined C. I want to neutralize Chance and Chest by limiting their “decks” to one card each. The minimum is currently 16 cards per deck.
★★☆☆☆ Trash
For the most part, it feels like the game makes you land on the most valuable opponent space, costing you a lot of cash. Also the AI definitely collude at the higher difficulty levels, and gauge you whenever you try to make deals with them; it’s not competitive pricing, it’s “let’s gang up on the real player bc that’s the one getting us Ad rev.” I think the game would be more fun if the rolls were more random rather than targeted and if the AI actually tried to compete against each other.
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