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Grayout App Reviews

The Grayout app recently received 11 positive reviews on iPhone, iPad, and Android devices, and 3 negative reviews. Users in the United States have given Grayout app an average rating of 3.67 out of 5 stars, based on a total of 61 ratings since its release on Oct 19 by Mrgan LLC. Can you share your positive or negative thoughts about Grayout?

Ratings and Reviews
Rated 3.82 out of 5

61 global ratings

5 Star
36%
4 Star
9%
3 Star
27%
2 Star
27%

Explore global reviews of the Grayout app: Germany, Spain, France, Italy, Sweden.

11 Positive User Reviews for Grayout

Great!

It takes about 90 minutes to work through and would have gladly have kept playing. So glad to see the makers of a blackbar making something in a similar flavour. I hope they make more!

Minimal design, unique, weird and frustrating

Although it relied heavily on text, it used color and lower and upper capitalization to separate the characters. Eerie and one of a kind storyline and frustrating game play. And that what made playing Grayout a fun experience. Some puzzles were easy and some puzzles made me surprised that I figured it out. I used walk thoughs for hard puzzles. The characters were three dimensional and the backstory and details were slowly revealed so you understood as the story went.

Not easy, but a good purchase

Amazing how character-driven this seemingly simple app is. Feels almost...real. Thank goodness it's not!

Interesting, but sometimes too difficult

It does often turn out to be nothing more than a guessing game sometimes, and there were several parts where I ended up searching for answers online because I had no clear idea what to do (and upon reading some of the later answers, sometimes I had no idea how the heck I was supposed to figure the puzzle out). Very interesting story and idea, though, just wish it could’ve been something more.

Love the idea

But there needs to be some kind of hint system. I’ve been stuck on the same “level” for hours unable to get it right. If it at leas gave the first word I might be able to steer it into the right direction but there are so many different sentences you can make with all the words given to you. I don’t want to look it up either and just be spoon fed the right answer.

Too restrictive

I loved the idea of playing with language and the challenge of expressing thoughts using limited words. I hated trying to guess the RIGHT thing to say - what the game expected. Developers: this would be really cool to experiment with some AI and language parsing - a kind of double-sided Turing test

AmaZinG ... hOurS oF FUn

As a class we did Grayout over the course of 3 weeks. The kids say: creepy, fascinating disturbing... but in a good way. Exciting and full of twists. Make a new one! We already did Blackbar.

Interesting concept but short and sometimes irritating

I applaud the designers for this unique idea, but I found the “right” sentences were not always logical, or other possibilities that were equally valid — e.g. “Yeah sure” instead of “Yeah right”—were not accepted. And the game is very short for the money.

3 Negative User Reviews for Grayout

Bad Design

The app still does not support the iPhone X and has very few design elements. Changing it to support it would be easy. Dev is either unskilled or lazy.

Well written but broken

Am interesting world and concept and I liked Blackbar- unfortunately there’s a game breaking bug that makes it impossible to progress past the (irritatingly obscure) “waiting for godot” reference. I checked a couple of walkthroughs, the “correct” answer doesn’t work, impossible to move forward...

Less than an hour of gameplay

A very interesting concept, but the story is lazy, as it seems most of the effort went into the word play (which was often clever). Beyond that, it provided less than an hour of gameplay. To be fair, that may be because I had to look up instructions online. Not answers: instructions. The game provided none. Do I use all the words? Am I supposed to form grammatically correct sentences or just whatever gets my message across? Even with instructions, it was difficult to know what I was trying to sa